Artist specializing in UI, 2D game assets, and concepting.
• Designed and concepted UI assets like menus, icons, and HUD elements
• Created marketing materials like key game art, splash screens, game images
• Created art concepts and game assets for characters and environments
• Games earned spotlight features in Google and Apple app stores
• Created many 2D assets ranging from player cards, icons, in-game messaging, and more
• Worked with other artists and producers to produce weekly, live content
• Responsible for the look of certain weekly programs
• Remodeled objects and people based off of scanned data
• Worked on various textures for props and players, including PBR textures
• Learned how to use the Ignite and Frostbite game engines
• Set baseline for PBR materials in the Frostbite engine
• Provided feedback to external contractors on incoming game assets
• Concepted, modeled, UVed, and textured characters/props
• Modeled, UVed, textured, lit, and rendered Nestle and Purina products in VRay
• Retopologized models for optimized rigging and rendering
• Modeled, UVed, and textured sets and props
• Lead the application of collision dynamics then developed methods for their use
• Animated scenes on top of motion capture data
• Created dust and explosion effects through Maya dynamics and fluids
• Painted weights on human characters and clothing
• Created clean plates from footage using Nuke and After Effects
• Stabilized footage with After Effects
• Projected image sequences of motion captured footage of actors’ faces onto 3D characters
• Worked with group of 15 to develop Squeaky Business, a 3D, animated short
• Modeled, UVed, textured assets
• Improved deformation on inefficient models
• animated biped and quadraped models
• Won multiple film festival awards