Javier Perez-Cardarelli
Javier Perez-Cardarelli
Senior UI Artist
Lake Mary, United States

About

Artist specializing in UI, 2D game assets, and concepting.

Resume PDF

View

Skills

User Interface DesignIllustrationConcept Art3D ModelingTexturingTypographyUX DesignIconography

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Figma
Figma
Unity
Unity
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Perforce
Perforce
Jira
Jira
Premiere
Premiere

Productions

    • Mobile Game
      Sleepy Squares
    • Year
      2020
    • Role
      UI Artist
    • Company
      Bombchomp
    • Mobile Game
      Pocket Mazes
    • Year
      2020
    • Role
      UI Artist
    • Company
      Bombchomp
    • Video Game
      Madden 18
    • Year
      2017
    • Role
      Associate Graphic Designer
    • Company
      Electronic Arts via PRO Unlimited
    • Video Game
      Madden 17
    • Year
      2016
    • Role
      Character Artist
    • Company
      Electronic Arts via PRO Unlimited

Experience

  • Senior UI Artist at Bombchomp
    Lake Mary, US
    February 2019 - Present

    • Created marketing materials like key game art, splash screens, game images

    • Designed and concepted UI assets like menus, icons, and HUD elements

    • Created art concepts and game assets for characters and environments

    • Animated mockups and finalized animations

    • Games earned spotlight features in Google and Apple app stores

  • Associated Graphic Designer at Electronic Arts via PRO Unlimited
    Orlando, US
    February 2018 - February 2019

    • Created many 2D assets ranging from player cards, icons, in-game messaging, and more

    • Worked with other artists and producers to produce weekly, live content

    • Responsible for the look of certain weekly programs

  • Character Artist at Electronic Arts via PRO Unlimited
    Orlando, US
    February 2016 - February 2017

    • Remodeled objects and people based off of scanned data

    • Worked on various textures for props and players, including PBR textures

    • Learned how to use the Ignite and Frostbite game engines

    • Set baseline for PBR materials in the Frostbite engine

    • Provided feedback to external contractors on incoming game assets

Report User